GlBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE) ĬASPAR_LOG(info) << L" Blend-modes are disabled. G_shader.reset(new shader(get_vertex(), get_fragment(g_blend_modes, chroma_key, g_post_processing))) ĬASPAR_LOG(warning) << "Failed to compile shader. G_blend_modes = glTextureBarrierNV ? env::properties().get(L"-modes", false) : false Style it with mix-and-match accents and furniture for an eclectic look, or choose other retro pieces to keep your space cohesive. Tbb::mutex::scoped_lock lock(g_shader_mutex) īool chroma_key = env::properties().get(L"-key", false) īool straight_alpha = env::properties().get(L"-alpha", false) Ogl_device& ogl, bool& blend_modes, bool& post_processing) Static auto destroyers = std::make_shared>() ĭestroyer.reset(new executor(L"destroyer")) ĭestroyer->set_priority_class(below_normal_priority_class)
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